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Game Jam Press and Camera Obscura Download

April 14th, 2011

The UCI Game Jam was featured rather prominently in the Orange County Register this week, and my team (Rainbow Dice Games) was interviewed for the article (though I was at class). They provided download links for the four completed games that came out of the competition, so I guess I can't hide that any more: link! Remember that this is one week of work, and we plan to continue improving our game possibly into something saleable.


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Spring Gam Jam END

April 12th, 2011

This week has been so busy I didn't even have time to write a post in the middle of it. But Game Jam is over and our game is done! It turned out absolutely awesome, and the original idea was a great one. There is talk of continuing to work on it and release on the XBox Live Arcade. I will try to post more info about the game itself soon.


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Spring 2011 - Game Jam Again

April 5th, 2011

It is Spring quarter here at UCI, and that means another Video Game Development Club one-week Game Jam! The teams are set up and every game must have something to do with shadows. Our team has the basics of a game idea pounded out, and by next Monday at 11:00 it needs to be functional. See you then ;).


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UCI VGDC Winter Game Jam Over!

January 19th, 2011

The UCI Video Game Development Club's Winter Game Jam 2011 ended yesterday. This annual competition within the club requires each team to make a game in one week according to a theme. This year the theme was "pressure". I was a programmer on one of the four participating teams of about 10 people each. It was quite cool to see the game come together over the week as the artists submitted the various assets and the code was assembled. The brainstorming session was also a fun experience involving many great ideas, jumping from genre to genre but usually including beavers with jet packs and bubblegum.

You can get all four games here - I worked on "Those Dam Beavers!".

P.S. We used FlatRedBall and its editor Glue to make our game - sadly I don't recommend anyone else repeat the experience, especially if you're trying to use version control. I do love C# and XNA though.


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