1. Projects

Port Apollo

Port Apollo screenshot

Port Apollo screenshot


This game can only be run on Windows systems and requires DirectX 9.0c, which may or may not be already installed on a Windows computer.

Download Port Apollo (Game) - (zip, 16.1 MB)
Updated 12/29/10 - Bug fixes
Updated 12/31/10 - Bug fix
The most recent version is PortApollo3.exe.


I started Port Apollo in August 2010 to try to make use of some of the awesome crate textures created by Josh Mooney in one of his personal projects. In the end, it was a good experience in the Newton Physics wrapper for DarkBASIC as well. The goal of the game is to drop crates on the trucks passing below. You must "deliver" more than half of the crates each level to proceed to the next.

High Scores

See high scores for this game.


All content created by Brian MacIntosh unless otherwise specified.

Crate Textures - Josh Mooney
Most Object Textures - cgtextures.com

Sound Effects
All Sound Effects - freesound.org

In-Game Music - Matt McFarland

Newton Game Dynamics Physics Engine - Julio Jerez and Alain Suero; wrapped for DarkBASIC by Walaber and tiresius, forum.thegamecreators.com
Object Explosion Library - Ed Filby (Dr Tank, forum.thegamecreators.com)
Image Manipulation Library - Syncadius, forum.thegamecreators.com

Comments, bug reports, questions? Send 'em over! forms@brianmacintosh.com