Primeval (Tiles) Update
November 9th, 2012I just uploaded a small update to Primeval. It fixes a bug where the music did not loop, and improves the animations for transitioning from win and lose states.
I just uploaded a small update to Primeval. It fixes a bug where the music did not loop, and improves the animations for transitioning from win and lose states.
I just posted a small game I've been working on lightly since the Ludum Dare 24. The game, Primeval (not to be confused with Primeval Labs), is the second of the two ideas I was considering for the Ludum Dare. It's a rather mind-bending tile-swapper combining mechanics of Conway's Game of Life and Rock-Paper-Scissors. My goal in creating this game was to learn Flash and ActionScript 3 while experimenting with this idea. I had opted to create the more traditional and straightforward Primeval Labs for the Dare because I wasn't sure how well these mechanics would balance or whether the game would even be viable. After a few iterations in Flash, fortunately, it is, and now you can play it right here!
Here's a picture: