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Ludum Dare #24 Game Jam

August 24th, 2012

A few days ago I heard from a friend about a competition for crazy people. Its creators would have you, given nothing but 48 hours and a theme, make a complete game. Naturally, this sounded like a pretty worthy use of 48 hours to me, so this is what I am doing as of about an hour ago.

The required theme this weekend is "evolution". I was got pretty attached to the first idea that popped into my head, which was a shmup where the enemies come in waves, each with a variety of features like armor and shields and unique guns and stats like attack speed and power. Each successive wave would be born from the most successful enemies of the previous wave - the enemies gradually becoming more and more deadly. It took some doing, but I managed to convince myself to think through some other ideas. Here I am about a (rather emotionally trying) hour later, with a different, rather simpler idea that's going to look more like the puzzle game offspring of Rock-Paper-Scissors and Conway's Game of Life. It would take far too long to explain it now, and I'll probably change it all anyway, but that's where it stands. More as it happens!

http://www.ludumdare.com/compo/