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I think this will work

August 25th, 2012 (edited November 3rd, 2022)

I had a moment just now that greatly reassured me with this game's design. I just finished implementing the basic enemy logic - shooting, dying, and finally moving. The game, as I mentioned, is about randomly generated enemies that evolve with genetics (i.e. the ones that do well get to reproduce and make new enemies).

After several of the enemies bobbed around shooting me, all of a sudden one popped out of the spawner, dove to within 20 pixels of me, and starting circling and bobbing really fast. It proceeded to destroy my face.

Here are some pictures, but I think I need a video or demo to really show it off.

Primeval screenshot
A big fat enemy

Screenshot with different weapon types
Enemies can have three types of weapons - lasers, bullets, and missiles